Capcom Sound Team's ' "Give Me a Chance" was released on its scheduled release date, 2006. With This song being less than two minutes long, at 1:21, we are fairly confident that this song is not explicit and is safe for all ages. Based on the duration of this song, this song duration is much smaller than the average song duration. The song is number 31 out of 48 in Breath of Fire II Sound Collection by Capcom Sound Team. Going off of the ISRC code of this track, we detected that the origin of this track is from Japan. Based on our statistics, Give Me a Chance's popularity is not that popular right now. Even with the track produces more of a neutral energy, it is pretty danceable compared to others.
The tempo marking of Give Me a Chance by Capcom Sound Team is Allegro (fast, quick, and bright), since this song has a tempo of 125 BPM. With that information, we can conclude that the song has a fast tempo. This song can go great with walking. The time signature for this track is 4/4.
C Major is the music key of this track. This also means that this song has a camelot key of 8B. So, the perfect camelot match for 8B would be either 8B or 9A. While, 9B can give you a low energy boost. For moderate energy boost, you would use 5B and a high energy boost can either be 10B or 3B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 8A or 7B will give you a low energy drop, 11B would be a moderate one, and 6B or 1B would be a high energy drop. Lastly, 5A allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Lost Paintings | Castlevania Sound Team | D Major | 4 | 10B | 116 BPM | ||
| The Greatest Jubilee | BAYONETTA | F Minor | 9 | 4A | 74 BPM | ||
| 大江戸戦士トノサマン | Masakazu Sugimori | E Minor | 8 | 9A | 143 BPM | ||
| Dark Skies - Platinum Mix | Graeme Cornies | D Major | 10 | 10B | 122 BPM | ||
| The Woods - 2021 Remaster | Dan Forden | F Minor | 9 | 4A | 120 BPM | ||
| Enemy Hall | INTI CREATES | A Minor | 10 | 8A | 134 BPM | ||
| Summoning The Infernal Demon | BAYONETTA | B♭ Minor | 9 | 3A | 140 BPM | ||
| 反撃~巨像との戦い~ | SIE Sound Team | E Major | 5 | 12B | 180 BPM | ||
| Encounter | Rich Douglas | A Minor | 10 | 8A | 140 BPM | ||
| Straight Ahead | INTI CREATES | F♯ Major | 9 | 2B | 208 BPM | ||
| Episode End | Takeshi Miura | F♯ Major | 0 | 2B | 70 BPM | ||
| 法廷休憩室 ~始まりの序曲 | Masakazu Sugimori | D♭ Major | 5 | 3B | 104 BPM | ||
| Boss : Blue Falcom | Jun Senoue (SEGA SOUND TEAM) | F Major | 9 | 7B | 87 BPM | ||
| VOLT KRAKEN STAGE | Naoto Tanaka | E♭ Minor | 3 | 2A | 135 BPM | ||
| The Front Hall | Capcom Sound Team | F Major | 1 | 7B | 88 BPM | ||
| Super Street Fighter Ⅳ | Hideyuki Fukasawa | F Major | 10 | 7B | 140 BPM | ||
| Readiness | Naoshi Mizuta | D Minor | 3 | 7A | 186 BPM | ||
| Mega Man Battle Network / Theme of Mega Man Battle Network | ROCK-MEN | A Minor | 9 | 8A | 132 BPM | ||
| Save Room (Model Screen) | Masami Ueda | D♭ Major | 10 | 3B | 163 BPM | ||
| Sky Troops | Jun Senoue (SEGA SOUND TEAM) | C Major | 9 | 8B | 142 BPM | ||
| Esperanto | Umegaki Runa | G Major | 9 | 9B | 128 BPM | ||
| The Mercenaries~Krauser | Capcom Sound Team | E Major | 5 | 12B | 120 BPM | ||
| CAST ROLL | Kinuyo Yamashita | A♭ Major | 9 | 4B | 149 BPM | ||
| Dracula Castle | Castlevania Sound Team | C Major | 7 | 8B | 136 BPM | ||
| Mall Music 3 | 奥河英樹 | G Major | 8 | 9B | 200 BPM |