On March 26, 2014, the song "SAARI [RD.3] (Fantazy Zone) - System16 Ver." was released by SEGA SOUND TEAM. The duration of This song is about two minutes long, specifically at 2:01. This song does not appear to have any foul language. SAARI [RD.3] (Fantazy Zone) - System16 Ver.'s duration is considered a little bit shorter than the average duration of a typical track. The song is number 8 out of 42 in Fantazy Zone - Original Soundtrack (Vol.1) by SEGA SOUND TEAM. Going off of the ISRC code of this track, we detected that the origin of this track is from Japan. Based on our statistics, SAARI [RD.3] (Fantazy Zone) - System16 Ver.'s popularity is not that popular right now. The overall tone is very danceable, especially with its high energy, which produces more of a euphoric, cheerful, or happy vibe.
The tempo marking of SAARI [RD.3] (Fantazy Zone) - System16 Ver. by SEGA SOUND TEAM is Allegro (fast, quick, and bright), since this song has a tempo of 125 BPM. With that information, we can conclude that the song has a fast tempo. This song can go great with walking. The time signature for this track is 4/4.
This song has a musical key of D Major. This also means that this song has a camelot key of 10B. So, the perfect camelot match for 10B would be either 10B or 11A. While, 11B can give you a low energy boost. For moderate energy boost, you would use 7B and a high energy boost can either be 12B or 5B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 10A or 9B will give you a low energy drop, 1B would be a moderate one, and 8B or 3B would be a high energy drop. Lastly, 7A allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Sneakman | Hideki Naganuma | G Major | 9 | 9B | 155 BPM | ||
| Seven Rings In Hand | Steve Conte | F Minor | 9 | 4A | 165 BPM | ||
| It Doesn't Matter - RMX 2.014k | Tony Harnell, Jun Senoue | D Major | 9 | 10B | 120 BPM | ||
| Blooming Villain | アトラスサウンドチーム | F♯ Major | 8 | 2B | 150 BPM | ||
| Bay Side Blues | David Leytze, SEGA GAME MUSIC, SEGA SOUND TEAM | D♭ Major | 9 | 3B | 126 BPM | ||
| True Final Boss Battle | Yuzuru Jinma | C Major | 10 | 8B | 102 BPM | ||
| STH1 Star Light Zone 〜 Mega Drive version 〜 | Masato Nakamura | C Major | 8 | 8B | 125 BPM | ||
| Cosmic Fall | Jun Senoue (SEGA SOUND TEAM) | B♭ Minor | 7 | 3A | 160 BPM | ||
| General Offensive ...for Sky Deck | SEGA | D♭ Major | 3 | 3B | 144 BPM | ||
| Fuse Man Stage | Marika Suzuki | G Minor | 10 | 6A | 140 BPM | ||
| Hydro City Zone Act 2 | Tee Lopes | A♭ Major | 9 | 4B | 128 BPM | ||
| FIGHT THE KNIGHT | Crush 40 | G Major | 9 | 9B | 90 BPM | ||
| Battle -gliding- | アトラスサウンドチーム, ATLUS GAME MUSIC | A♭ Major | 9 | 4B | 163 BPM | ||
| Event : The Real Truth - Super Shadow | Yutaka Minobe, Jun Senoue (SEGA SOUND TEAM) | E♭ Minor | 6 | 2A | 140 BPM | ||
| Collapsing Rift | Pascal Michael Stiefel | G Major | 9 | 9B | 179 BPM | ||
| Can You Feel The Sunshine? (Sonic R) | T.J.Davis, Richard Jacques | B Major | 9 | 1B | 158 BPM | ||
| Above the Clouds (Kirby 64: The Crystal Shards) | Kirby: Planet Robobot Soundteam | F Major | 9 | 7B | 111 BPM | ||
| Sky Road (CrossWorlds Remix) | Takahiro Kai, SEGA GAME MUSIC, SEGA SOUND TEAM | D Major | 10 | 10B | 185 BPM | ||
| Hydro City Zone Act 1 | Tee Lopes | A♭ Major | 8 | 4B | 203 BPM | ||
| Sand Road (CrossWorlds Remix) | RIOT, SEGA GAME MUSIC, SEGA SOUND TEAM | D♭ Minor | 10 | 12A | 75 BPM | ||
| Boss Battle: Mephiles Pt-II | Audissi Studios | A♭ Major | 10 | 4B | 170 BPM | ||
| Battle! (Colress) - Arrangement | The Zame | D♭ Major | 10 | 3B | 157 BPM | ||
| Metal Harbor (CrossWorlds Remix): Intro | Tae Fujimoto, SEGA GAME MUSIC, SEGA SOUND TEAM | D♭ Minor | 10 | 12A | 75 BPM | ||
| Pumpkin Mansion: Final Lap | Tae Fujimoto, SEGA GAME MUSIC, SEGA SOUND TEAM | D♭ Minor | 10 | 12A | 75 BPM | ||
| E.G.G.M.A.N. | Paul Shortino, Jun Senoue | B Major | 8 | 1B | 133 BPM |