Capcom Sound Team, Value Wave's ' "Cyber Geometry~Cyber Field Stage" was released on its scheduled release date, 2013. With This song being less than two minutes long, at 1:49, we are fairly confident that this song is not explicit and is safe for all ages. Based on the duration of this song, this song duration is much smaller than the average song duration. The track order of this song in Capcom Sound Team's "MEGA MAN X7 SOUND COLLECTION" album is number 10 out of 45. On top of that, Japan appears to be the country where this track was created. Based on our statistics, Cyber Geometry~Cyber Field Stage's popularity is not that popular right now. Based on the vibe, this track doesn't seem to be that danceable, however its valence properties can make this some somewhat danceable.
We consider the tempo marking of Cyber Geometry~Cyber Field Stage by Capcom Sound Team, Value Wave to be Allegro (fast, quick, and bright) because the track has a tempo of 150 BPM, a half-time of 75BPM, and a double-time of 300 BPM. Based on that, the speed of the song's tempo is fast. Activities such as, jogging or cycling, can go well with this song. The time signature for this track is 4/4.
B Major is the music key of this track. This also means that this song has a camelot key of 1B. So, the perfect camelot match for 1B would be either 1B or 2A. While, 2B can give you a low energy boost. For moderate energy boost, you would use 10B and a high energy boost can either be 3B or 8B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 1A or 12B will give you a low energy drop, 4B would be a moderate one, and 11B or 6B would be a high energy drop. Lastly, 10A allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Theme of Sakura -SFⅣ Arrange- | Hideyuki Fukasawa | E Minor | 8 | 9A | 126 BPM | ||
| 糸鋸圭介 ~イトノコ刑事ッス | Masakazu Sugimori | B♭ Major | 3 | 6B | 150 BPM | ||
| ST-01(古城ステージ) | Capcom Sound Team | B♭ Major | 2 | 6B | 66 BPM | ||
| Idaten | Hirofumi Murasaki Morihiko Akiyama & Masayuki Nagao | D♭ Major | 8 | 3B | 150 BPM | ||
| The Grave Yard - 2021 Remaster | Dan Forden | G Major | 7 | 9B | 118 BPM | ||
| Character Select for Street Fighter IV | Masahiro Aoki | A♭ Major | 7 | 4B | 135 BPM | ||
| Spin on the Bridge | Yuzo Koshiro, Motohiro Kawashima | B Minor | 9 | 10A | 149 BPM | ||
| System : Select | Jun Senoue (SEGA SOUND TEAM) | G Major | 9 | 9B | 100 BPM | ||
| Devil Trigger - Tropical Devil Night Remix | Hiromitsu Maeba | D Major | 9 | 10B | 157 BPM | ||
| Theme of Zeku | Daniel Lindholm | B Major | 9 | 1B | 130 BPM | ||
| Nemesis' Theme | Masami Ueda | D Major | 1 | 10B | 111 BPM | ||
| Murmurs from the Land Forbidden | Akihiko Narita | D♭ Major | 3 | 3B | 149 BPM | ||
| Boss Battle 1 | 松枝賀子 | A♭ Major | 10 | 4B | 180 BPM | ||
| Erudite Eyes (Chaos Theme) | 来兎 | G Major | 9 | 9B | 174 BPM | ||
| Dreamer | Yuzo Koshiro, Motohiro Kawashima 川島 基宏 | F Minor | 9 | 4A | 193 BPM | ||
| Character Select for Street Fighter ZERO | Daniel Lindholm | F♯ Major | 7 | 2B | 132 BPM | ||
| アグニ&ルドラ戦闘 | Capcom Sound Team | A♭ Major | 6 | 4B | 145 BPM | ||
| STH2 Oil Ocean Zone 〜 Mega Drive version 〜 | Masato Nakamura | C Major | 9 | 8B | 122 BPM | ||
| 反撃~巨像との戦い~ | SIE Sound Team | E Major | 5 | 12B | 180 BPM | ||
| The Woods - 2021 Remaster | Dan Forden | F Minor | 9 | 4A | 120 BPM | ||
| Psycho Machine | Hiromitsu Maeba | D♭ Major | 7 | 3B | 140 BPM | ||
| Cerberus's Combat (ケルベロス戦闘) | 柴田徹也 | F Minor | 10 | 4A | 160 BPM | ||
| 追究 ~つきつめたくて | 岩垂徳行 | B♭ Major | 8 | 6B | 152 BPM | ||
| Shape Da Future | Hideki Naganuma | D♭ Major | 10 | 3B | 132 BPM | ||
| FFVII REMAKE: Collapsed Expressway | 鈴木 光人 | B♭ Minor | 8 | 3A | 140 BPM |