"Great Awe" by Falcom Sound Team jdk had its release date on July 14, 2006. The duration of This song is about two minutes long, specifically at 2:13. This song does not appear to have any foul language. Great Awe's duration is considered a little bit shorter than the average duration of a typical track. There are a total of 44 in the song's album "The Legend of Heroes: Sora No Kiseki Second Chapter Original Soundtrack". In this album, this song's track order is #14. Furthermore, we believe that the track originated from Japan. Great Awe is not that popular right now. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.
With Great Awe by Falcom Sound Team jdk having a BPM of 74 with a half-time of 37 BPM and a double-time of 148 BPM, we would consider this track to have a Adagio (slowly with great expression) tempo marking. Because of this, we believe that the song has an overall slow tempo. The time signature for this track is 4/4.
D Minor is the music key of this track. Which also means that the camelot key for this song is 7A. So, the perfect camelot match for 7A would be either 7A or 6B. While, a low energy boost can consist of either 7B or 8A. For moderate energy boost, you would use 4A and a high energy boost can either be 9A or 2A. However, if you are looking for a low energy drop, finding a song with a camelot key of 6A would be a great choice. Where 10A would give you a moderate drop, and 5A or 12A would be a high energy drop. Lastly, 10B allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Opposed Viewpoint | SCARLET NEXUS Sound Team | F♯ Major | 9 | 2B | 170 BPM | ||
| Arrival Existence | Falcom Sound Team jdk | F♯ Minor | 8 | 11A | 139 BPM | ||
| Keep Moving Forward, 'Til the Sword Dies | テイルズ オブ シリーズ SOUND TEAM, Bandai Namco Game Music | A Minor | 9 | 8A | 186 BPM | ||
| 形勢逆転 | 光宗信吉 | A Minor | 8 | 8A | 148 BPM | ||
| The Bell of Battle Tolls Again | REVO | A Major | 10 | 11B | 182 BPM | ||
| IF THERE WERE ANY OTHER WAY - SOULCALIBUR Ⅲ ver. | PROJECT SOUL, Bandai Namco Game Music | C Minor | 7 | 5A | 96 BPM | ||
| Battle of the Brave | 伊藤 賢治, ATLUS GAME MUSIC | B Minor | 9 | 10A | 155 BPM | ||
| Theme of Velvet | テイルズ オブ シリーズ SOUND TEAM, Bandai Namco Game Music | E Minor | 7 | 9A | 89 BPM | ||
| Fabula Nova Crystallis | Masashi Hamauzu | F Major | 3 | 7B | 118 BPM | ||
| 薊蓮花 | 浅野隼人 | E Minor | 8 | 9A | 140 BPM | ||
| Decisive Battle II - Champions of the Tourney Soundtrack Edit | Yasunori Nishiki | D♭ Major | 9 | 3B | 168 BPM | ||
| My Rescue | Jhonie Oshawa | B♭ Minor | 3 | 3A | 140 BPM | ||
| Cut the Storm | project G.E. サウンドチーム, Bandai Namco Game Music | A Minor | 5 | 8A | 99 BPM | ||
| FINALE (DLC) | CreSpirit, Triodust | G Minor | 8 | 6A | 120 BPM | ||
| Prismelody: Blitz Off! / Zanarkand | 片岡 真悟 | C Major | 9 | 8B | 135 BPM | ||
| 街 | SIE Sound Team | E Minor | 6 | 9A | 100 BPM | ||
| over the top | KATE | D Major | 9 | 10B | 170 BPM | ||
| Atlantic Islands | Keisuke Ito | G Major | 7 | 9B | 100 BPM | ||
| 雛鳥 | REVO | A Major | 9 | 11B | 164 BPM | ||
| Rojo Carmín Final de Nivel | Inge Rojo Beats | C Major | 6 | 8B | 100 BPM | ||
| Like a glint of light | テイルズ オブ シリーズ SOUND TEAM, Bandai Namco Game Music | E Minor | 8 | 9A | 95 BPM | ||
| Final Operation | アトラスサウンドチーム | B Minor | 7 | 10A | 82 BPM | ||
| 白南風 | アサノハヤト | B Minor | 7 | 10A | 110 BPM | ||
| 「Trisection - arrange -」 from FINAL FANTASY TACTICS | 石元丈晴, 佐藤賢太郎 | C Major | 9 | 8B | 160 BPM | ||
| Random Variable | Vanguard Sound, 赛博传媒-2064 | D Major | 9 | 10B | 92 BPM |