End and Aim by Capcom Sound Team Song Details

"End and Aim" by Capcom Sound Team had its release date on 2005. The duration of This song is about two minutes long, specifically at 2:51. This song does not appear to have any foul language. End and Aim's duration is considered a little bit shorter than the average duration of a typical track. There are a total of 62 in the song's album "Resident Evil 4 Sound Collection". In this album, this song's track order is #27. Furthermore, we believe that the track originated from Japan. Based on our statistics, End and Aim's popularity is not that popular right now. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.

BPM and Tempo

With End and Aim by Capcom Sound Team having a BPM of 134 with a half-time of 67 BPM and a double-time of 268 BPM, we would consider this track to have a Allegro (fast, quick, and bright) tempo marking. Because of this, we believe that the song has an overall fast tempo. Looking at the BPM of this song, this song might go great with walking. The time signature for this track is 4/4.

Music Key

F♯ Major is the music key of this track. Or for those who are familiar with the camelot wheel, this song has a camelot key of 2B. So, the perfect camelot match for 2B would be either 2B or 3A. While, 3B can give you a low energy boost. For moderate energy boost, you would use 11B and a high energy boost can either be 4B or 9B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 2A or 1B will give you a low energy drop, 5B would be a moderate one, and 12B or 7B would be a high energy drop. Lastly, 11A allows you to change the mood.

Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!

Popularity
Loudness
-23.411 dB
Acousticness
90%
Danceability
16%
Energy
23%
Instrumentalness
85%
Liveness
10%
Loudness
61%
Speechiness
4%
Valence
3%

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ISRC
JPE100509770
Label
L-M Records/RCA Records