Fiend's Path [Golden Axe - System 16]
SEGA SOUND TEAM
Golden Axe The Music
4:25 February 21, 2008
BPM
128
Key
C Minor
Camelot
5A

Embed

Share Link

Fiend's Path [Golden Axe - System 16] by SEGA SOUND TEAM Song Details

"Fiend's Path [Golden Axe - System 16]" by SEGA SOUND TEAM had its release date on February 21, 2008. With this song being around four minutes long, at 4:25, the duration of this song is pretty average compared to other songs. This track is safe for children and doesn't appear to contain any foul language, since the "Explicit" tag was not present in this track. The track order of this song in SEGA SOUND TEAM's "Golden Axe The Music" album is number 7 out of 136. Based on our statistics, Fiend's Path [Golden Axe - System 16]'s popularity is not that popular right now. Although the tone can be danceable to some, this track does projects more of a negative sound rather than a postive one.

BPM and Tempo

We consider the tempo marking of Fiend's Path [Golden Axe - System 16] by SEGA SOUND TEAM to be Allegro (fast, quick, and bright) because the track has a tempo of 128 BPM, a half-time of 64BPM, and a double-time of 256 BPM. Based on that, the speed of the song's tempo is fast. Activities such as, walking, can go well with this song. The time signature for this track is 4/4.

Music Key

This song has a musical key of C Minor. Because this track belongs in the C Minor key, the camelot key is 5A. So, the perfect camelot match for 5A would be either 5A or 4B. While, a low energy boost can consist of either 5B or 6A. For moderate energy boost, you would use 2A and a high energy boost can either be 7A or 12A. However, if you are looking for a low energy drop, finding a song with a camelot key of 4A would be a great choice. Where 8A would give you a moderate drop, and 3A or 10A would be a high energy drop. Lastly, 8B allows you to change the mood.

Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!

Popularity
Loudness
-15.221 dB
Acousticness
86%
Danceability
40%
Energy
35%
Instrumentalness
94%
Liveness
10%
Loudness
75%
Speechiness
5%
Valence
12%

Recommendations

TrackArtistKeyEnergyCamelotBPM
His World by NateWantsToBattleHis WorldNateWantsToBattleF♯ Major102B100 BPM
FIGHT THE KNIGHT by Crush 40FIGHT THE KNIGHTCrush 40G Major99B90 BPM
Blossom Haze - Press Garden Zone Act 2 by Tee LopesBlossom Haze - Press Garden Zone Act 2Tee LopesA♭ Major94B180 BPM
全ての人の魂の戦い【P3】 by 小宮知子全ての人の魂の戦い【P3】小宮知子B Minor910A150 BPM
With Me by Emma Gelotte, Tinna Karlsdotter, Marty FriedmanWith MeEmma Gelotte, Tinna Karlsdotter, Marty FriedmanC Major98B175 BPM
Team Chaotix: Theme of Team Chaotix by Gannar NelsonTeam Chaotix: Theme of Team ChaotixGannar NelsonF Major27B98 BPM
Flying Battery Zone Act 1 by Tee LopesFlying Battery Zone Act 1Tee LopesE Minor109A150 BPM
Kurikinton SF6 Arrange - Terry's Theme by Yoshiya Terayama, 朝里勝久Kurikinton SF6 Arrange - Terry's ThemeYoshiya Terayama, 朝里勝久D♭ Minor812A137 BPM
Super Sonic Racing - Cash Cash vs. Jun Senoue RMX by Cash Cash, Jun SenoueSuper Sonic Racing - Cash Cash vs. Jun Senoue RMXCash Cash, Jun SenoueB♭ Major86B155 BPM
Palmtree Panic - ”B” mix by SEGA SOUND TEAMPalmtree Panic - ”B” mixSEGA SOUND TEAMA Minor88A115 BPM
Radical City : Living In The City by SEGA SOUND TEAM, Richard JacquesRadical City : Living In The CitySEGA SOUND TEAM, Richard JacquesB♭ Minor103A148 BPM
Blood Relations of Heaven and Earth / Akumajo Dracula X Rondo of Blood by Castlevania Sound TeamBlood Relations of Heaven and Earth / Akumajo Dracula X Rondo of BloodCastlevania Sound TeamD♭ Major83B140 BPM
An Underlying Problem (The Lost City) by Jake KaufmanAn Underlying Problem (The Lost City)Jake KaufmanF♯ Minor1011A129 BPM
Mad Matrix by Jun Senoue (SEGA SOUND TEAM)Mad MatrixJun Senoue (SEGA SOUND TEAM)F Major107B145 BPM
Death Wish by Pascal Michael StiefelDeath WishPascal Michael StiefelE Minor99A170 BPM
Dinosaur Jungle by Takahiro Kai, SEGA GAME MUSIC, SEGA SOUND TEAMDinosaur JungleTakahiro Kai, SEGA GAME MUSIC, SEGA SOUND TEAMC Major108B170 BPM
STH2 Boss 〜 Mega Drive version 〜 by Masato NakamuraSTH2 Boss 〜 Mega Drive version 〜Masato NakamuraA Minor78A133 BPM
Leading Lights ...for Lost World by SEGALeading Lights ...for Lost WorldSEGAD♭ Major33B144 BPM
ROOFTOP RUN: ACT2 by Tomoya OhtaniROOFTOP RUN: ACT2Tomoya OhtaniF Major77B146 BPM
Sweet Mountain - Act1 by Kenichi TokoiSweet Mountain - Act1Kenichi TokoiF Major77B146 BPM
STH1 Star Light Zone 〜 Mega Drive version 〜 by Masato NakamuraSTH1 Star Light Zone 〜 Mega Drive version 〜Masato NakamuraC Major88B125 BPM
Theme of Sakura -SFⅣ Arrange- by Hideyuki FukasawaTheme of Sakura -SFⅣ Arrange-Hideyuki FukasawaE Minor89A126 BPM
Thousand March by Mr. SaucemanThousand MarchMr. SaucemanD♭ Major73B136 BPM
The City by Night by David Leytze, SEGA GAME MUSIC, SEGA SOUND TEAMThe City by NightDavid Leytze, SEGA GAME MUSIC, SEGA SOUND TEAMF♯ Minor911A92 BPM
Vela-Nova (From Vela-Nova (From "Sonic Rush")Mariana AbreuE Minor69A89 BPM
ISRC
This song does not have an ISRC.
Label
L-M Records/RCA Records