"Sonic Boom (Guile Theme)(Street Fighter 2)" by Megadriver had its release date on 2014. With this song being around four minutes long, at 3:32, the duration of this song is pretty average compared to other songs. This track is safe for children and doesn't appear to contain any foul language, since the "Explicit" tag was not present in this track. The song is number 8 out of 36 in Double K.O. by Megadriver. Going off of the ISRC code of this track, we detected that the origin of this track is from United States. Based on our statistics, Sonic Boom (Guile Theme)(Street Fighter 2)'s popularity is not that popular right now. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.
The tempo marking of Sonic Boom (Guile Theme)(Street Fighter 2) by Megadriver is Allegro (fast, quick, and bright), since this song has a tempo of 125 BPM. With that information, we can conclude that the song has a fast tempo. This song can go great with walking. The time signature for this track is 4/4.
This song is in the music key of A♭ Major. This also means that this song has a camelot key of 4B. So, the perfect camelot match for 4B would be either 4B or 5A. While, 5B can give you a low energy boost. For moderate energy boost, you would use 1B and a high energy boost can either be 6B or 11B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 4A or 3B will give you a low energy drop, 7B would be a moderate one, and 2B or 9B would be a high energy drop. Lastly, 1A allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Mega Man 4 / Skull Man Stage | ROCK-MEN | D Major | 9 | 10B | 123 BPM | ||
| Future Fuckballs 2010 | Sam Beddoes, Screenwave Media Games | F♯ Major | 8 | 2B | 144 BPM | ||
| Mega Medley | Thunderclash | F♯ Major | 8 | 2B | 170 BPM | ||
| Mega Man X2 - Charge Shot | VikingGuitar | B Minor | 9 | 10A | 116 BPM | ||
| Dragon Ball Super goes metal | Charlie Parra del Riego | D Major | 10 | 10B | 95 BPM | ||
| Phendrana Drifts | Metroid Metal | D♭ Minor | 8 | 12A | 112 BPM | ||
| Encounter | Rich Douglas | A Minor | 10 | 8A | 140 BPM | ||
| Let the Battles Begin! (From "Final Fantasy VII") | Knight of the Round | F Minor | 9 | 4A | 112 BPM | ||
| Ginyu Force Battle Theme (Dragon Ball Z) | Animelmack | F Major | 5 | 7B | 152 BPM | ||
| Justone | My Selfish Desires | G Major | 6 | 9B | 112 BPM | ||
| Corneria (From "Starfox") | Dinnick the 3rd | G Minor | 9 | 6A | 155 BPM | ||
| Mega Man X / Opening Stage | ROCK-MEN | F Minor | 9 | 4A | 200 BPM | ||
| Slums | Arc System Works | A Minor | 8 | 8A | 176 BPM | ||
| Namazuros (Volt Catfish Stage) [Megaman X3] | Metalltool | F Minor | 9 | 4A | 93 BPM | ||
| A Bizarre Finale - HD | Piggo Sound Team | D♭ Major | 4 | 3B | 100 BPM | ||
| Gang-Plank Galleon (From "Donkey Kong Country") | Felipe Jara | D Minor | 7 | 7A | 130 BPM | ||
| Tusk (Vintage Score) | Robin Beanland, Grant Kirkhope | C Major | 5 | 8B | 150 BPM | ||
| Mega Man 2: Dr. Wily Theme | Nestalgica | B Minor | 9 | 10A | 180 BPM | ||
| River City Ransom (boss) | Year 200X | G Major | 8 | 9B | 85 BPM | ||
| Guile's Theme - Street Fighter 2 - Epic Version | Sofa Sounds | C Minor | 6 | 5A | 113 BPM | ||
| Battle! (Wild Pokémon) [From "Pokémon Red & Blue"] | Kunning Fox | F Major | 6 | 7B | 164 BPM | ||
| Ruined Streets (Megaman 7) | Metalltool | G Major | 9 | 9B | 105 BPM | ||
| Castlevania Meets Metal | ERock | A Minor | 10 | 8A | 105 BPM | ||
| Wired Weather (Wire Sponge Stage) [Megaman X2] | Metalltool | B♭ Minor | 9 | 3A | 156 BPM | ||
| Wings of Steel (Storm Eagle (Megaman X) | Metalltool | B Minor | 9 | 10A | 178 BPM |