On October 7, 2024, the song "GETTING MUDDY - AC Ver." was released by SEGA SOUND TEAM. The duration of This song is about two minutes long, specifically at 2:21. This song does not appear to have any foul language. GETTING MUDDY - AC Ver.'s duration is considered a little bit shorter than the average duration of a typical track. There are a total of 43 in the song's album "SEGA RALLY CHAMPIONSHIP - 30th Anniv. Album -". In this album, this song's track order is #9. Furthermore, we believe that the track originated from Japan. In terms of popularity, GETTING MUDDY - AC Ver. is currently not that popular. The overall mood can be danceable to some, especially with it's high amount of postive energy.
With GETTING MUDDY - AC Ver. by SEGA SOUND TEAM having a BPM of 109 with a half-time of 54 BPM and a double-time of 218 BPM, we would consider this track to have a Moderato (at a moderate speed) tempo marking. Because of this, we believe that the song has an overall moderate tempo. The time signature for this track is 4/4.
This song has a musical key of A Minor. Which also means that the camelot key for this song is 8A. So, the perfect camelot match for 8A would be either 8A or 7B. While, a low energy boost can consist of either 8B or 9A. For moderate energy boost, you would use 5A and a high energy boost can either be 10A or 3A. However, if you are looking for a low energy drop, finding a song with a camelot key of 7A would be a great choice. Where 11A would give you a moderate drop, and 6A or 1A would be a high energy drop. Lastly, 11B allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Cannon Ball | INTI CREATES | G Major | 9 | 9B | 75 BPM | ||
| Catch Me If You Can | SEGA SOUND TEAM | D♭ Major | 10 | 3B | 114 BPM | ||
| Rooftop Run - Day | SEGA SOUND TEAM, Tomoya Ohtani | A Major | 9 | 11B | 180 BPM | ||
| Calm After the Storm ...Egg Carrier -the ocean- | SEGA | D♭ Major | 3 | 3B | 144 BPM | ||
| Mechanical Resonance ...for Final Egg | SEGA SOUND TEAM | D♭ Major | 3 | 3B | 144 BPM | ||
| Eggman Expo | Takahiro Kai, SEGA GAME MUSIC, SEGA SOUND TEAM | D Major | 10 | 10B | 135 BPM | ||
| Ultimate Final Boss | Falk Au Yeong | A♭ Major | 9 | 4B | 172 BPM | ||
| Divine Bloodlines / from Akumajo Dracula X Rondo of Blood | Castlevania Sound Team | D♭ Major | 10 | 3B | 140 BPM | ||
| X vs ZERO | Naoto Tanaka | D Major | 9 | 10B | 123 BPM | ||
| 追究 ~つきつめたくて | 岩垂徳行 | B♭ Major | 8 | 6B | 152 BPM | ||
| Theme of Sakura | Daniel Lindholm | F Major | 10 | 7B | 140 BPM | ||
| 逆転裁判・開廷 | Masakazu Sugimori | A♭ Major | 7 | 4B | 135 BPM | ||
| Never 4ever | Hideki Naganuma | D Major | 10 | 10B | 136 BPM | ||
| Fallen ~An' I Can't Get Up~ | David Leytze, SEGA GAME MUSIC, SEGA SOUND TEAM | D♭ Major | 9 | 3B | 126 BPM | ||
| Waking Up | Julien-K | D♭ Major | 10 | 3B | 174 BPM | ||
| Cheap Shop | Anamanaguchi | D♭ Major | 9 | 3B | 200 BPM | ||
| Lost Impact | Jun Senoue (SEGA SOUND TEAM) | D Minor | 8 | 7A | 131 BPM | ||
| Thirty-30 | David Leytze, SEGA GAME MUSIC, SEGA SOUND TEAM | D♭ Major | 9 | 3B | 126 BPM | ||
| JUDGEMENT-審判 - Full Spec Edition | 桐生一馬(黒田崇矢) | C Minor | 8 | 5A | 157 BPM | ||
| STH1 Spring Yard Zone 〜 Mega Drive version 〜 | Masato Nakamura | F Major | 5 | 7B | 200 BPM | ||
| Theme of Balrog -SSFⅣ Arrange- | Hideyuki Fukasawa | D♭ Major | 9 | 3B | 140 BPM | ||
| Eggman's Facility - Rhythm and Balance Remix | SEGA SOUND TEAM, Tomoya Ohtani | F♯ Minor | 10 | 11A | 152 BPM | ||
| ギースにしょうゆ (America Stage IV) ギース・ハワード | SNK SOUND TEAM | G Minor | 8 | 6A | 165 BPM | ||
| Pumpkin Mansion: Intro | Tae Fujimoto, SEGA GAME MUSIC, SEGA SOUND TEAM | D♭ Minor | 10 | 12A | 75 BPM | ||
| Chaos Island: Act1 (Trailer version) -SONIC X SHADOW GENERATIONS | R.B.U. | A♭ Major | 8 | 4B | 174 BPM |