SEGA SOUND TEAM, ZENTA's ' "Arch-Rival" was released on its scheduled release date, February 14, 2022. With This song being less than two minutes long, at 1:54, we are fairly confident that this song is not explicit and is safe for all ages. Based on the duration of this song, this song duration is much smaller than the average song duration. This song is part of YAKUZA LIKE A DRAGON ORIGINAL SOUNDTRACK by Various Artists. The song's track number on the album is #54 out of 72 tracks. Based on our data, Japan was the country where this track was produced or recorded. Based on our statistics, Arch-Rival's popularity is not that popular right now. Since there is more of a neutral sound being played, this makes the track somewhat danceable.
Since Arch-Rival by SEGA SOUND TEAM, ZENTA has a tempo of 133 beats per a minute, the tempo markings of this song would be Allegro (fast, quick, and bright). With Arch-Rival being at 133 BPM, the half-time would be 66 BPM with a double-time of 266 BPM.In addition, we consider the tempo speed to be pretty fast for this song. This makes this song perfect for activities such as, walking. The time signature for this track is 4/4.
This song has a musical key of B Minor. Or for those who are familiar with the camelot wheel, this song has a camelot key of 10A. So, the perfect camelot match for 10A would be either 10A or 9B. While, a low energy boost can consist of either 10B or 11A. For moderate energy boost, you would use 7A and a high energy boost can either be 12A or 5A. However, if you are looking for a low energy drop, finding a song with a camelot key of 9A would be a great choice. Where 1A would give you a moderate drop, and 8A or 3A would be a high energy drop. Lastly, 1B allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Monochrome Memory (Seth Theme) | 来兎 | B Major | 9 | 1B | 100 BPM | ||
| Old Town Market - Stage Battle | 山田玄紀 | B Minor | 8 | 10A | 114 BPM | ||
| Crystal Mine: Intro | Tomoya Ohtani, SEGA GAME MUSIC, SEGA SOUND TEAM | D♭ Minor | 10 | 12A | 75 BPM | ||
| Torch Man Stage | Marika Suzuki | B Minor | 9 | 10A | 162 BPM | ||
| General Offensive ...for Sky Deck | SEGA | D♭ Major | 3 | 3B | 144 BPM | ||
| Through Traffic | SEGA SOUND TEAM | D♭ Minor | 10 | 12A | 147 BPM | ||
| bird in the hand | 石元 丈晴 | D Major | 9 | 10B | 130 BPM | ||
| Tropical Resort - Act 3 (Sonic Colors) | SEGA SOUND TEAM, Tomoya Ohtani | A Major | 10 | 11B | 170 BPM | ||
| Galactic Parade - Starlight Carnival Remix | TORIENA, SEGA GAME MUSIC, SEGA SOUND TEAM | G Major | 10 | 9B | 180 BPM | ||
| Super Sonic Racing - Cash Cash vs. Jun Senoue RMX | Cash Cash, Jun Senoue | B♭ Major | 8 | 6B | 155 BPM | ||
| Theme of Sakura | Daniel Lindholm | F Major | 10 | 7B | 140 BPM | ||
| 追求 ~追いつめられて | Masakazu Sugimori | A♭ Major | 7 | 4B | 124 BPM | ||
| Falling Down | 板倉真一 | A Minor | 10 | 8A | 134 BPM | ||
| It Doesn't Matter ...Theme of ”Sonic The Hedgehog” | Tony Harnell | C Major | 7 | 8B | 126 BPM | ||
| Break the Targets (From "Super Smash Bros. Melee") | Vicious Hobo | G Major | 9 | 9B | 144 BPM | ||
| Sonic Speed Riders | SEGA SOUND TEAM | C Minor | 6 | 5A | 140 BPM | ||
| Vampire Killer | Castlevania Sound Team | D Minor | 9 | 7A | 128 BPM | ||
| Cosmic Fall | Jun Senoue (SEGA SOUND TEAM) | B♭ Minor | 7 | 3A | 160 BPM | ||
| RIVAL BATTLE : METAL SONIC | SEGA SOUND TEAM, Naofumi Hataya | B Minor | 9 | 10A | 140 BPM | ||
| His World | NateWantsToBattle | F♯ Major | 10 | 2B | 100 BPM | ||
| Sun (From "Persona 3 Portable") | GillStudio | B Minor | 5 | 10A | 130 BPM | ||
| Sunset Heights: Act2 | TORIENA | E Minor | 9 | 9A | 195 BPM | ||
| Boss Battle: Metal Overlord (What I'm Made Of...) | Crush 40 | A Minor | 3 | 8A | 120 BPM | ||
| ギースにしょうゆ (America Stage IV) ギース・ハワード | SNK SOUND TEAM | G Minor | 8 | 6A | 165 BPM | ||
| Wrapped in Black (Sonic Rush) | Iestraig | G Major | 9 | 9B | 130 BPM |