"ORAORA (Victory Demo)" by SNK SOUND TEAM had its release date on August 18, 2016. With This song being less than a minute long, we are pretty confident that this song does not contain any foul language. That being said, this song is pretty short compared to other songs. There are a total of 25 in the song's album "THE KING OF FIGHTERS '96 ORIGINAL SOUND TRACK". In this album, this song's track order is #4. ORAORA (Victory Demo) is unknown right now. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.
With ORAORA (Victory Demo) by SNK SOUND TEAM having a BPM of 0 with a half-time of 0 BPM and a double-time of 0 BPM, we would consider this track to have a Larghissimo tempo marking. Because of this, we believe that the song has an overall slow tempo.
This song has a musical key of D Major. Or for those who are familiar with the camelot wheel, this song has a camelot key of 10B. So, the perfect camelot match for 10B would be either 10B or 11A. While, 11B can give you a low energy boost. For moderate energy boost, you would use 7B and a high energy boost can either be 12B or 5B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 10A or 9B will give you a low energy drop, 1B would be a moderate one, and 8B or 3B would be a high energy drop. Lastly, 7A allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Jet Force Gemini: SS Anubis | Rare All-Stars, Robin Beanland | E Major | 2 | 12B | 75 BPM | ||
| Cannon Ball | INTI CREATES | A Minor | 10 | 8A | 150 BPM | ||
| The Armory - 2021 Remaster | Dan Forden | D♭ Major | 7 | 3B | 127 BPM | ||
| SCISSORS SHRIMPER STAGE | Kinuyo Yamashita | A♭ Major | 10 | 4B | 191 BPM | ||
| Ultra Street Fighter Ⅳ | Hideyuki Fukasawa | G Major | 10 | 9B | 136 BPM | ||
| Carrington Institute (From "Perfect Dark") | DonutDrums | D Major | 3 | 10B | 170 BPM | ||
| Final Attack(ステージ5) - MS6 version | SNK SOUND TEAM | B Minor | 8 | 10A | 124 BPM | ||
| W.W.III (Ikari Team Theme) | SNK SOUND TEAM | D Major | 8 | 10B | 144 BPM | ||
| Straight Ahead | INTI CREATES | F♯ Major | 9 | 2B | 208 BPM | ||
| Gouki, Akuma's Theme (From "Marvel Super Heroes vs. Street Fighter") | Arcade Player | C Minor | 7 | 5A | 120 BPM | ||
| NEW GODOKIN STREET -X- (ステージ5-1) | SNK SOUND TEAM | D♭ Major | 8 | 3B | 90 BPM | ||
| Art Of Fight (Art of Fighting Team) | SNK SOUND TEAM | D Major | 8 | 10B | 127 BPM | ||
| Wings of Steel (Storm Eagle (Megaman X) | Metalltool | B Minor | 9 | 10A | 178 BPM | ||
| Mega Man X3 / Zero | ROCK-MEN | B Minor | 9 | 10A | 120 BPM | ||
| Gohan Vs. Doubler IV | Bruce Faulconer | E Minor | 6 | 9A | 77 BPM | ||
| Let's go to Seoul (Kim) | SNK SOUND TEAM | A Minor | 8 | 8A | 124 BPM | ||
| Neo Arcadia | INTI CREATES | F♯ Major | 9 | 2B | 150 BPM | ||
| CYBER KUJACKER STAGE | Capcom Sound Team | B♭ Minor | 8 | 3A | 170 BPM | ||
| Old Temple Stage -Japan- | Hideyuki Fukasawa | E Minor | 8 | 9A | 126 BPM | ||
| In Hiding: Pursuing the Nightmare - NES | Koei Tecmo Games Co., Ltd. | D♭ Minor | 7 | 12A | 150 BPM | ||
| Mega Man X / Armored Armadillo Stage | ROCK-MEN | A Minor | 10 | 8A | 130 BPM | ||
| ESAKA (Kyo Kusanagi) | SNK SOUND TEAM | A Minor | 8 | 8A | 135 BPM | ||
| In the Wind | Suzuki Masaki | F♯ Major | 10 | 2B | 196 BPM | ||
| Fulgore (Vintage Score) | Robin Beanland, Grant Kirkhope | E Major | 10 | 12B | 116 BPM | ||
| Clouds | Kile Mist | G Minor | 9 | 6A | 120 BPM |