Capcom Sound Team's ' "Underground Nightmare" was released on its scheduled release date, November 14, 2012. With This song being less than two minutes long, at 1:13, we are fairly confident that this song is not explicit and is safe for all ages. Based on the duration of this song, this song duration is much smaller than the average song duration. There are a total of 151 in the song's album "Resident Evil 6 Original Soundtrack". In this album, this song's track order is #15. Furthermore, we believe that the track originated from Japan. In terms of popularity, Underground Nightmare is currently unknown. Based on the vibe, this track doesn't seem to be that danceable, however its valence properties can make this some somewhat danceable.
With Underground Nightmare by Capcom Sound Team having a BPM of 115 with a half-time of 58 BPM and a double-time of 230 BPM, we would consider this track to have a Moderato (at a moderate speed) tempo marking. Because of this, we believe that the song has an overall moderate tempo. Looking at the BPM of this song, this song might go great with walking. The time signature for this track is 4/4.
G Major is the music key of this track. Or for those who are familiar with the camelot wheel, this song has a camelot key of 9B. So, the perfect camelot match for 9B would be either 9B or 10A. While, 10B can give you a low energy boost. For moderate energy boost, you would use 6B and a high energy boost can either be 11B or 4B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 9A or 8B will give you a low energy drop, 12B would be a moderate one, and 7B or 2B would be a high energy drop. Lastly, 6A allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Main Menu | Miwako Chinone | D♭ Minor | 0 | 12A | 76 BPM | ||
| バージル戦闘2 | Capcom Sound Team | A♭ Major | 9 | 4B | 145 BPM | ||
| Dreamer | Yuzo Koshiro, Motohiro Kawashima 川島 基宏 | F Minor | 9 | 4A | 193 BPM | ||
| GATE'S LABORATORY STAGE | AKEMI KIMURA | A Minor | 10 | 8A | 134 BPM | ||
| Forza Del Destino (ダンテ戦闘 2) | 内山 修作 | G Major | 9 | 9B | 155 BPM | ||
| Metallic Archaea | Ludvig Forssell | F♯ Minor | 10 | 11A | 76 BPM | ||
| Edge of Existence | Yoko Shimomura | F Minor | 8 | 4A | 136 BPM | ||
| The March to Survive | 小倉真奈 | F Minor | 9 | 4A | 136 BPM | ||
| Theme of Blanka | Keiki Kobayashi | B Minor | 10 | 10A | 146 BPM | ||
| FFVII REMAKE: Midgar, City of Mako | 植松 伸夫 | C Major | 4 | 8B | 75 BPM | ||
| BATTLE-2(戦闘曲2) | Capcom Sound Team | G Major | 9 | 9B | 150 BPM | ||
| Unseen Entities (Merkava Theme) | 来兎 | E Minor | 9 | 9A | 180 BPM | ||
| ST-01(古城ステージ) | Capcom Sound Team | B♭ Major | 2 | 6B | 66 BPM | ||
| FFVII REMAKE: High Five | 植松 伸夫 | B♭ Major | 10 | 6B | 126 BPM | ||
| Devil Trigger - Game Edit | Casey Edwards | F♯ Major | 10 | 2B | 160 BPM | ||
| Breakthrough | Harry Gregson-Williams | D♭ Minor | 7 | 12A | 160 BPM | ||
| Dracula Castle | Castlevania Sound Team | C Major | 7 | 8B | 136 BPM | ||
| SHIELDNER SHELDON STAGE | AKEMI KIMURA | A Minor | 10 | 8A | 134 BPM | ||
| Character Select | Yuzo Koshiro | A Minor | 9 | 8A | 126 BPM | ||
| Blood Relations of Heaven and Earth / Akumajo Dracula X Rondo of Blood | Castlevania Sound Team | D♭ Major | 8 | 3B | 140 BPM | ||
| Theme of M.Bison | Ryudai Abe | B Minor | 5 | 10A | 85 BPM | ||
| Thunder Plains | Masashi Hamauzu | E♭ Major | 4 | 5B | 124 BPM | ||
| Back Up | 大本望美, 千本木操 | C Minor | 1 | 5A | 68 BPM | ||
| The Front Hall | Capcom Sound Team | F Major | 1 | 7B | 88 BPM | ||
| Cold Steel Coffin | SQUARE ENIX MUSIC | G Minor | 9 | 6A | 160 BPM |