"Soul Asylum~Crimson Palace Stage 2" by Capcom Sound Team, Value Wave had its release date on 2013. The duration of This song is about 3 minutes long, at 3:27. Based on our data, This song appears to be safe for all ages and is not considered explicit. This track is about the average length of a typical track. The track order of this song in Capcom Sound Team's "MEGA MAN X7 SOUND COLLECTION" album is number 14 out of 45. On top of that, Japan appears to be the country where this track was created. In terms of popularity, Soul Asylum~Crimson Palace Stage 2 is currently not that popular. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.
We consider the tempo marking of Soul Asylum~Crimson Palace Stage 2 by Capcom Sound Team, Value Wave to be Moderato (at a moderate speed) because the track has a tempo of 116 BPM, a half-time of 58BPM, and a double-time of 232 BPM. Based on that, the speed of the song's tempo is moderate. Activities such as, walking, can go well with this song. The time signature for this track is 4/4.
E♭ Minor is the music key of this track. Because this track belongs in the E♭ Minor key, the camelot key is 2A. So, the perfect camelot match for 2A would be either 2A or 1B. While, a low energy boost can consist of either 2B or 3A. For moderate energy boost, you would use 11A and a high energy boost can either be 4A or 9A. However, if you are looking for a low energy drop, finding a song with a camelot key of 1A would be a great choice. Where 5A would give you a moderate drop, and 12A or 7A would be a high energy drop. Lastly, 5B allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Dark Skies - Platinum Mix | Graeme Cornies | D Major | 10 | 10B | 122 BPM | ||
| The March to Survive | 小倉真奈 | F Minor | 9 | 4A | 136 BPM | ||
| Splitting Fool | Yoshiya Terayama | D Major | 10 | 10B | 135 BPM | ||
| Cursed GIANT (オラングエラ/タルタルシアン戦) | 内山 修作 | B Minor | 10 | 10A | 126 BPM | ||
| BATTLE-1 (戦闘曲1) | Capcom Sound Team | E Minor | 6 | 9A | 152 BPM | ||
| Main Menu Screen for SSFⅣ | Hideyuki Fukasawa | G Major | 10 | 9B | 136 BPM | ||
| Free From Fear | Capcom Sound Team | F♯ Major | 0 | 2B | 70 BPM | ||
| 反撃~巨像との戦い~ | SIE Sound Team | E Major | 5 | 12B | 180 BPM | ||
| Graveyard | M-TWO Inc., designwave co.,ltd. | A Minor | 8 | 8A | 180 BPM | ||
| Flying Battery Zone Act 1 | Tee Lopes | E Minor | 10 | 9A | 150 BPM | ||
| R.P.D. Hall | Masami Ueda | A♭ Major | 1 | 4B | 80 BPM | ||
| Shinobi Walk | Hirofumi Murasaki Morihiko Akiyama & Masayuki Nagao | F Major | 8 | 7B | 112 BPM | ||
| GATE'S LABORATORY STAGE | AKEMI KIMURA | A Minor | 10 | 8A | 134 BPM | ||
| Red & Black | BAYONETTA | B Minor | 9 | 10A | 145 BPM | ||
| Abandoned Castle ~ Curse of Darkness ~ | Castlevania Sound Team | B Minor | 9 | 10A | 120 BPM | ||
| PUBIC ENEMY(汎用戦闘①) | Capcom Sound Team | B Minor | 9 | 10A | 136 BPM | ||
| Mega Man X / Opening Stage | ROCK-MEN | F Minor | 9 | 4A | 200 BPM | ||
| STH2 Chemical Plant Zone 〜 Mega Drive version 〜 | Masato Nakamura | F♯ Minor | 9 | 11A | 139 BPM | ||
| Dee Jay's Theme | Capcom Sound Team | C Minor | 7 | 5A | 121 BPM | ||
| Theme of Ryu -SFⅣ Arrange- | Hideyuki Fukasawa | E Minor | 8 | 9A | 126 BPM | ||
| FFVII REMAKE: Mako Reactor 1 - Battle Edit | 植松 伸夫 | F Minor | 3 | 4A | 125 BPM | ||
| Something Secret Steers Us | Valve | D Major | 9 | 10B | 100 BPM | ||
| Mega Man Battle Network / Theme of Mega Man Battle Network | ROCK-MEN | A Minor | 9 | 8A | 132 BPM | ||
| Yell "Dead Cell" (VR remix) | 日比野則彦 | G Major | 7 | 9B | 170 BPM | ||
| EXPLOSE HORNECK STAGE | Kinuyo Yamashita | A Minor | 10 | 8A | 196 BPM |