Game & Sound's 'Staff Roll (From "Mario Kart 64")' had a release date set for September 9, 2017. With this song being around four minutes long, at 3:40, the duration of this song is pretty average compared to other songs. This track is safe for children and doesn't appear to contain any foul language, since the "Explicit" tag was not present in this track. This song is part of VGM Covers, Vol. 7 by Game & Sound. The song's track number on the album is #10 out of 10 tracks. Based on our statistics, Staff Roll (From "Mario Kart 64")'s popularity is not that popular right now. Although the tone can be danceable to some, this track does projects more of a negative sound rather than a postive one.
Since Staff Roll (From "Mario Kart 64") by Game & Sound has a tempo of 131 beats per a minute, the tempo markings of this song would be Allegro (fast, quick, and bright). With Staff Roll (From "Mario Kart 64") being at 131 BPM, the half-time would be 66 BPM with a double-time of 262 BPM.In addition, we consider the tempo speed to be pretty fast for this song. This makes this song perfect for activities such as, walking. The time signature for this track is 4/4.
This song is in the music key of E Major. Or for those who are familiar with the camelot wheel, this song has a camelot key of 12B. So, the perfect camelot match for 12B would be either 12B or 1A. While, 1B can give you a low energy boost. For moderate energy boost, you would use 9B and a high energy boost can either be 2B or 7B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 12A or 11B will give you a low energy drop, 3B would be a moderate one, and 10B or 5B would be a high energy drop. Lastly, 9A allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Delfino Plaza (From "Super Mario Sunshine") | Game & Sound | A Major | 8 | 11B | 135 BPM | ||
| A-Bit of Nintendo | Joe Jeremiah | F Major | 8 | 7B | 119 BPM | ||
| Jump Up, Super Star! (From "Super Mario Odyssey") | Qumu | C Major | 4 | 8B | 110 BPM | ||
| Sonia's Theme (Pokémon Sword and Shield) | ViolinGamer | D♭ Minor | 5 | 12A | 120 BPM | ||
| STH2 Staff Roll 〜 Mega Drive version 〜 | Masato Nakamura | D Major | 7 | 10B | 114 BPM | ||
| Rooftop | Vibe Avenue | G Major | 7 | 9B | 125 BPM | ||
| Bein' friends | NinTunes | E Major | 6 | 12B | 83 BPM | ||
| Monk Maz Koshia | Tim de Man | C Major | 5 | 8B | 148 BPM | ||
| Mega Man X / Armored Armadillo Stage | ROCK-MEN | A Minor | 10 | 8A | 130 BPM | ||
| Funky Monkey Dance | Mother 2 | E♭ Major | 4 | 5B | 120 BPM | ||
| Overworld Theme - Remake from "the Legend of Zelda" (Original Score) | Scott Lord | B♭ Minor | 4 | 3A | 74 BPM | ||
| Kid Icarus Uprising - Dark Pit's Theme | NateWantsToBattle | E Minor | 9 | 9A | 125 BPM | ||
| Rustboro City (From "Pokemon Ruby, Sapphire and Emerald") | Typhillosion | B♭ Major | 8 | 6B | 128 BPM | ||
| Beach Travel West | WayForward | F♯ Major | 7 | 2B | 130 BPM | ||
| Super Mario 64 - Ending Theme | Game & Sound | C Major | 7 | 8B | 110 BPM | ||
| King Dedede's Theme (From "Kirby Super Star") | Qumu | B♭ Minor | 8 | 3A | 175 BPM | ||
| DK Summit (From "Mario Kart Wii") | Awedecai | G Major | 7 | 9B | 90 BPM | ||
| Xenoblade - Gaur Plains | Video Games Live | G Minor | 8 | 6A | 114 BPM | ||
| Neo Bowser City (From "Mario Kart 7") - Original | Game Monsters | A♭ Major | 10 | 4B | 142 BPM | ||
| Overworld | The Generous Margins | D Major | 3 | 10B | 105 BPM | ||
| Buoy Base Galaxy | CrazyGroupTrio | D Major | 2 | 10B | 108 BPM | ||
| VS. Star Dream | Kirby: Planet Robobot Soundteam | F♯ Minor | 8 | 11A | 82 BPM | ||
| Vs. Metal Sonic | Tee Lopes, Naofumi Hataya | A♭ Major | 9 | 4B | 180 BPM | ||
| Snakey Chantey | CrazyGroupTrio | F Major | 5 | 7B | 110 BPM | ||
| Across the Rainbow Bridge | Kirby's Dream Band | D Major | 4 | 10B | 135 BPM |