On March 26, 2014, the song "VICTORY WAY [ENDING] (Fantazy Zone) - System16 Ver." was released by SEGA SOUND TEAM. With This song being less than two minutes long, at 1:09, we are fairly confident that this song is not explicit and is safe for all ages. Based on the duration of this song, this song duration is much smaller than the average song duration. The song is number 17 out of 42 in Fantazy Zone - Original Soundtrack (Vol.1) by SEGA SOUND TEAM. Going off of the ISRC code of this track, we detected that the origin of this track is from Japan. Based on our statistics, VICTORY WAY [ENDING] (Fantazy Zone) - System16 Ver.'s popularity is not that popular right now. The overall tone is very danceable, especially with its high energy, which produces more of a euphoric, cheerful, or happy vibe.
The tempo marking of VICTORY WAY [ENDING] (Fantazy Zone) - System16 Ver. by SEGA SOUND TEAM is Allegro (fast, quick, and bright), since this song has a tempo of 125 BPM. With that information, we can conclude that the song has a fast tempo. This song can go great with walking. The time signature for this track is 4/4.
This song has a musical key of D Major. This also means that this song has a camelot key of 10B. So, the perfect camelot match for 10B would be either 10B or 11A. While, 11B can give you a low energy boost. For moderate energy boost, you would use 7B and a high energy boost can either be 12B or 5B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 10A or 9B will give you a low energy drop, 1B would be a moderate one, and 8B or 3B would be a high energy drop. Lastly, 7A allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| The Palace That Was Found | SEGA SOUND TEAM, Runblebee | C Major | 10 | 8B | 140 BPM | ||
| Crisis City -The Flame-Skyscraper-Whirlwind-Tornado- | SEGA SOUND TEAM, Tomoya Ohtani | G Minor | 9 | 6A | 162 BPM | ||
| Sophisticated Fight | Falcom Sound Team jdk | B Minor | 9 | 10A | 141 BPM | ||
| Darkness - P3R ver. | アトラスサウンドチーム, ATLUS GAME MUSIC | C Minor | 1 | 5A | 83 BPM | ||
| Sunset Heights: Act2 | TORIENA | E Minor | 9 | 9A | 195 BPM | ||
| Theme of Cammy -SFⅣ Arrange- | Hideyuki Fukasawa | E Minor | 8 | 9A | 126 BPM | ||
| Digital Circuit | Jun Senoue (SEGA SOUND TEAM) | B♭ Minor | 10 | 3A | 170 BPM | ||
| Moonlight Inferno | flashygoodness | E Minor | 10 | 9A | 145 BPM | ||
| Central City | Jun Senoue (SEGA SOUND TEAM) | F Major | 8 | 7B | 160 BPM | ||
| FIGHT THE KNIGHT | Crush 40 | G Major | 9 | 9B | 90 BPM | ||
| STH2 Boss 〜 Mega Drive version 〜 | Masato Nakamura | A Minor | 7 | 8A | 133 BPM | ||
| The Concept of Love | Hideki Naganuma | A♭ Major | 10 | 4B | 122 BPM | ||
| "What u Need is Superfunk" (Dead Line from Sonic Rush) | TNH Nebula | B Minor | 9 | 10A | 140 BPM | ||
| 綾里真宵 ~逆転姉妹のテーマ 2001 | Masakazu Sugimori | D♭ Major | 5 | 3B | 104 BPM | ||
| Silenty Boisterous - Normal | TEKKEN Project, Bandai Namco Game Music | B Minor | 8 | 10A | 100 BPM | ||
| Never Turn Back | Crush 40 | D♭ Minor | 8 | 12A | 150 BPM | ||
| Collapsing Rift | Pascal Michael Stiefel | G Major | 9 | 9B | 179 BPM | ||
| Our Moment - OP ver. | 川村ゆみ, Lotus Juice, アトラスサウンドチーム, ATLUS GAME MUSIC | C Major | 9 | 8B | 126 BPM | ||
| Flower Mountain City (Stage 1) | Paul Bethers | C Major | 10 | 8B | 141 BPM | ||
| System : Select | Jun Senoue (SEGA SOUND TEAM) | G Major | 9 | 9B | 100 BPM | ||
| Catch Me If You Can | SEGA SOUND TEAM | D♭ Major | 10 | 3B | 114 BPM | ||
| All Hail Shadow -Theme of Shadow The Hedgehog- | Crush 40 | G Major | 10 | 9B | 170 BPM | ||
| Wonder Museum | Tomoya Ohtani, SEGA GAME MUSIC, SEGA SOUND TEAM | D♭ Minor | 10 | 12A | 75 BPM | ||
| Glyphic Canyon | Jun Senoue (SEGA SOUND TEAM) | A Major | 8 | 11B | 122 BPM | ||
| Waking Up | Julien-K | D♭ Major | 10 | 3B | 174 BPM |