Obstruct by Capcom Sound Team Song Details

Capcom Sound Team's 'Obstruct' had a release date set for March 1, 2006. With This song being less than a minute long, we are pretty confident that this song does not contain any foul language. That being said, this song is pretty short compared to other songs. There are a total of 35 in the song's album "Onimusha: Warlords (Soundtrack)". In this album, this song's track order is #11. Furthermore, we believe that the track originated from Turks and Caicos Islands. Based on our statistics, Obstruct's popularity is unknown right now. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.

BPM and Tempo

With Obstruct by Capcom Sound Team having a BPM of 152 with a half-time of 76 BPM and a double-time of 304 BPM, we would consider this track to have a Allegro (fast, quick, and bright) tempo marking. Because of this, we believe that the song has an overall fast tempo. Looking at the BPM of this song, this song might go great with running. The time signature for this track is 4/4.

Music Key

A Minor is the music key of this track. Which also means that the camelot key for this song is 8A. So, the perfect camelot match for 8A would be either 8A or 7B. While, a low energy boost can consist of either 8B or 9A. For moderate energy boost, you would use 5A and a high energy boost can either be 10A or 3A. However, if you are looking for a low energy drop, finding a song with a camelot key of 7A would be a great choice. Where 11A would give you a moderate drop, and 6A or 1A would be a high energy drop. Lastly, 11B allows you to change the mood.

Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!

Popularity
Loudness
-13.565 dB
Acousticness
16%
Danceability
18%
Energy
47%
Instrumentalness
74%
Liveness
66%
Loudness
77%
Speechiness
3%
Valence
26%

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ISRC
TCAHC2346140
Label
L-M Records/RCA Records