Player2's ' "Try, Try Again (from "Mario & Luigi: Dream Team")" was released on its scheduled release date, March 21, 2025. The duration of This song is about two minutes long, specifically at 2:57. This song does not appear to have any foul language. Try, Try Again (from "Mario & Luigi: Dream Team")'s duration is considered a little bit shorter than the average duration of a typical track. This song is part of Video Game Remixes (Vol. 1) by Player2. The song's track number on the album is #27 out of 50 tracks. Based on our statistics, Try, Try Again (from "Mario & Luigi: Dream Team")'s popularity is not that popular right now. Even with the track produces more of a neutral energy, it is pretty danceable compared to others.
Since Try, Try Again (from "Mario & Luigi: Dream Team") by Player2 has a tempo of 140 beats per a minute, the tempo markings of this song would be Allegro (fast, quick, and bright). With Try, Try Again (from "Mario & Luigi: Dream Team") being at 140 BPM, the half-time would be 70 BPM with a double-time of 280 BPM.In addition, we consider the tempo speed to be pretty fast for this song. This makes this song perfect for activities such as, jogging or cycling. The time signature for this track is 4/4.
This song has a musical key of E Minor. Which also means that the camelot key for this song is 9A. So, the perfect camelot match for 9A would be either 9A or 8B. While, a low energy boost can consist of either 9B or 10A. For moderate energy boost, you would use 6A and a high energy boost can either be 11A or 4A. However, if you are looking for a low energy drop, finding a song with a camelot key of 8A would be a great choice. Where 12A would give you a moderate drop, and 7A or 2A would be a high energy drop. Lastly, 12B allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Waveflow Waters (Remix) [Theme from Kirby Air Riders] | Castx | G Major | 9 | 9B | 164 BPM | ||
| They Come From Above | Toni Leys | F♯ Major | 8 | 2B | 129 BPM | ||
| Athletic Theme (From "Yoshi's Island") | A_A_RonHD | F Major | 8 | 7B | 142 BPM | ||
| Coconut Mall - Remix | Vector U | F Major | 3 | 7B | 96 BPM | ||
| Pokémon Unite - Remix | Vector U, NoteBlock | D♭ Major | 10 | 3B | 180 BPM | ||
| Maw Maw Mouthful (Super Mario Bros Wonder) | Symphonic Beatz | G Major | 8 | 9B | 164 BPM | ||
| Lobby (From "Champ'd Up") | Andy Poland | F♯ Major | 7 | 2B | 110 BPM | ||
| Guardian Theme Breath of the Wild from Zelda Majora's Mask (Bonus Track) | Makir | C Major | 5 | 8B | 94 BPM | ||
| A-Bit of Star Wars | Joe Jeremiah | B♭ Major | 8 | 6B | 150 BPM | ||
| Target Test (Break The Targets) | Player2 | G Major | 6 | 9B | 75 BPM | ||
| Angels & Demons | Mollymerry | C Major | 3 | 8B | 146 BPM | ||
| Red Streamer Battle Theme (From "Paper Mario: The Origami King") | Jojo Tunes | C Major | 7 | 8B | 130 BPM | ||
| Party Time - Fiesta Mix | Tim Haywood | C Minor | 10 | 5A | 124 BPM | ||
| Overworld Peaceful | Nintentunes | A♭ Minor | 2 | 1A | 81 BPM | ||
| Wii Dry Dry Ruins | AWJC Media | G Minor | 9 | 6A | 140 BPM | ||
| Final Fall | Jukio Kallio, Daniel Hagström | D♭ Major | 9 | 3B | 181 BPM | ||
| Ninji Jump Party (from Super Mario Bros. Wonder) | kraminap | D♭ Major | 7 | 3B | 150 BPM | ||
| Lost Woods | Nintentunes | D♭ Minor | 4 | 12A | 113 BPM | ||
| Pacman's Park - Japan Version | パックマン, Bandai Namco Game Music | D♭ Major | 8 | 3B | 169 BPM | ||
| Overworld Main Theme, Pipe Rock Plateau (Super Mario Bros Wonder) | Symphonic Beatz | G Major | 5 | 9B | 108 BPM | ||
| Sunshine Airport (from "Mario Kart 8") - Remix | Neon X | D♭ Major | 10 | 3B | 125 BPM | ||
| I 8 a Bit Much | Tee Lopes | B Minor | 9 | 10A | 113 BPM | ||
| Pink Ball Activate! | Kirby: Planet Robobot Soundteam | G Major | 8 | 9B | 196 BPM | ||
| Into The Light | VGR | G Major | 7 | 9B | 126 BPM | ||
| Special Stage (From "Sonic 3") | GameChops, Player2 | F♯ Minor | 9 | 11A | 129 BPM |