Arcade Player's ' "Clock Tower Stage (From "Marvel vs. Capcom 2")" was released on its scheduled release date, November 28, 2019. The duration of This song is about two minutes long, specifically at 2:22. This song does not appear to have any foul language. Clock Tower Stage (From "Marvel vs. Capcom 2")'s duration is considered a little bit shorter than the average duration of a typical track. The track order of this song in Arcade Player's "Marvel vs. Capcom, Greatest Themes & Sounds" album is number 29 out of 39. On top of that, Australia appears to be the country where this track was created. Based on our statistics, Clock Tower Stage (From "Marvel vs. Capcom 2")'s popularity is below average in popularity right now. Even with the track produces more of a neutral energy, it is pretty danceable compared to others.
We consider the tempo marking of Clock Tower Stage (From "Marvel vs. Capcom 2") by Arcade Player to be Allegro (fast, quick, and bright) because the track has a tempo of 130 BPM, a half-time of 65BPM, and a double-time of 260 BPM. Based on that, the speed of the song's tempo is fast. Activities such as, walking, can go well with this song. The time signature for this track is 4/4.
D Major is the music key of this track. This also means that this song has a camelot key of 10B. So, the perfect camelot match for 10B would be either 10B or 11A. While, 11B can give you a low energy boost. For moderate energy boost, you would use 7B and a high energy boost can either be 12B or 5B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 10A or 9B will give you a low energy drop, 1B would be a moderate one, and 8B or 3B would be a high energy drop. Lastly, 7A allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Redial (From "Bomberman Hero") | Game & Sound | F Major | 6 | 7B | 78 BPM | ||
| The Dreams We Left Behind | Vincent Diamante, Michiru Yamane | D Major | 5 | 10B | 79 BPM | ||
| Drive-in At Night Stage -USA- | Hideyuki Fukasawa | C Major | 8 | 8B | 150 BPM | ||
| Holly Jolly Beatdown -USA Stage- | Zac Zinger | D♭ Major | 8 | 3B | 128 BPM | ||
| Maya Fey ~ Turnabout Sisters Theme | PPF | C Major | 8 | 8B | 104 BPM | ||
| Yearning for Yellow (Vroom!) | Kirby: Planet Robobot Soundteam | G Major | 8 | 9B | 187 BPM | ||
| The Crowd Goes Home | Brenton Kossak, Blaine McGurty | B♭ Minor | 6 | 3A | 146 BPM | ||
| Blast Man Stage | Marika Suzuki | B Minor | 9 | 10A | 140 BPM | ||
| Diosa Del Sol - Lily's Theme | Shigeyuki Kameda | B Minor | 8 | 10A | 114 BPM | ||
| Quiet Curves | RIDGE RACER Series, Bandai Namco Game Music | D Major | 8 | 10B | 144 BPM | ||
| Battle Theme I | Masashi Hamauzu | C Minor | 9 | 5A | 123 BPM | ||
| 追求 ~追いつめられて | Masakazu Sugimori | A♭ Major | 7 | 4B | 124 BPM | ||
| Ride the Big Wave! (Team Fatal Fury) | SNK SOUND TEAM | B♭ Major | 2 | 6B | 105 BPM | ||
| BT - Ver.1 | Masashi Hamauzu | G Major | 2 | 9B | 172 BPM | ||
| Going Going Gone, Pt. 1 | SonicPicnic | F Minor | 8 | 4A | 80 BPM | ||
| Determination of Fight | Falcom Sound Team jdk | A Minor | 9 | 8A | 152 BPM | ||
| White Knight - Reva's Theme | STEEL_PLUS | B♭ Minor | 9 | 3A | 168 BPM | ||
| An Exhibition | Olivier Deriviere | E Minor | 9 | 9A | 123 BPM | ||
| JENOVA | Nobuo Uematsu | F Major | 6 | 7B | 178 BPM | ||
| Land-ho Diabolo! | Sean Bialo | C Major | 10 | 8B | 147 BPM | ||
| Ice Brain | Umegaki Runa | F♯ Major | 9 | 2B | 208 BPM | ||
| Mega Man X / Opening Stage | ROCK-MEN | F Minor | 9 | 4A | 200 BPM | ||
| Cave Stage (From "Marvel vs. Capcom 2") | Arcade Player | D Major | 6 | 10B | 107 BPM | ||
| Koopa Beach (Super Mario Kart) | The OneUps | A Minor | 4 | 8A | 120 BPM | ||
| Partners - The game is afoot! | Yasumasa Kitagawa | A Minor | 4 | 8A | 120 BPM |