Game Symphony Japan, Jun Senoue's 'Live & Learn (Live at GAME SYMPHONY JAPAN 17th CONCERT SEGA Special 2016)' had a release date set for June 19, 2019. The duration of This song is about 3 minutes long, at 3:23. Based on our data, This song appears to be safe for all ages and is not considered explicit. This track is about the average length of a typical track. There are a total of 24 in the song's album "THE WORKS III". In this album, this song's track order is #23. Furthermore, we believe that the track originated from Japan. In terms of popularity, Live & Learn (Live at GAME SYMPHONY JAPAN 17th CONCERT SEGA Special 2016) is currently not that popular. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.
With Live & Learn (Live at GAME SYMPHONY JAPAN 17th CONCERT SEGA Special 2016) by Game Symphony Japan, Jun Senoue having a BPM of 97 with a half-time of 48 BPM and a double-time of 194 BPM, we would consider this track to have a Andante (at a walking pace) tempo marking. Because of this, we believe that the song has an overall slow tempo. The time signature for this track is 4/4.
This song is in the music key of A♭ Major. Or for those who are familiar with the camelot wheel, this song has a camelot key of 4B. So, the perfect camelot match for 4B would be either 4B or 5A. While, 5B can give you a low energy boost. For moderate energy boost, you would use 1B and a high energy boost can either be 6B or 11B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 4A or 3B will give you a low energy drop, 7B would be a moderate one, and 2B or 9B would be a high energy drop. Lastly, 1A allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Tornado Scramble ...for Sky Chase | SEGA | D♭ Major | 3 | 3B | 144 BPM | ||
| Digital Circuit | Jun Senoue (SEGA SOUND TEAM) | B♭ Minor | 10 | 3A | 170 BPM | ||
| Prison Island | Jun Senoue (SEGA SOUND TEAM) | B♭ Minor | 9 | 3A | 165 BPM | ||
| Floria Fields (From "Kirby: Air Riders") | Guitarrista de Atena | C Major | 8 | 8B | 165 BPM | ||
| Cut Scene 5 | Audissi Studios | A♭ Major | 10 | 4B | 170 BPM | ||
| The Himalayas | Jake Kaufman | D♭ Major | 10 | 3B | 115 BPM | ||
| Battlefield - First Move | Yuzo Koshiro | A Minor | 9 | 8A | 199 BPM | ||
| Mount Vesuvius | Jake Kaufman | B Minor | 10 | 10A | 128 BPM | ||
| Emergence (ROCK HOWARD) | SNK SOUND TEAM | B Major | 9 | 1B | 90 BPM | ||
| Door Into Summer SynthWave (From "Knuckles' Chaotix") | Hotline Sehwani | C Major | 9 | 8B | 120 BPM | ||
| DUOMO DI SIRIO 1st | TEKKEN Project, Bandai Namco Game Music | D Major | 0 | 10B | 111 BPM | ||
| HAILING HAWKISH | GUMSHOE, josee, dieselfluids | D Major | 9 | 10B | 76 BPM | ||
| Finale! The Ultimate Face-Off | 目黒将司, ATLUS GAME MUSIC | F♯ Minor | 8 | 11A | 148 BPM | ||
| Fist Bump | Douglas Robb | B♭ Major | 5 | 6B | 85 BPM | ||
| SKY SANCTUARY: ACT2 - Normal | Jun Senoue | C Major | 9 | 8B | 148 BPM | ||
| Final Loop - Ending Cutscene - Fark Transforms | Sean Bialo | D♭ Major | 10 | 3B | 179 BPM | ||
| Mega Man 3 / Stage Select | ROCK-MEN | D♭ Minor | 9 | 12A | 172 BPM | ||
| Lava Reef Zone: Act 1 | CrazyGroupTrio | A Minor | 9 | 8A | 128 BPM | ||
| Op.13 / Akumajo Dracula X Rondo of Blood | Castlevania Sound Team | B Minor | 8 | 10A | 120 BPM | ||
| Scientific Method | Sean Bialo | C Major | 10 | 8B | 147 BPM | ||
| Un-gravitify | Cashell | A Minor | 9 | 8A | 140 BPM | ||
| Brinstar (From "Metroid") | Kenji Yamamoto, Hirokazu Tanaka, Ryoji Yoshitomi, Minako Hamano, Daisuke Matsuoka, Kuniaki Haishima, Pontus Hultgren | G Major | 9 | 9B | 105 BPM | ||
| Doomsday Zone (From Sonic The Hedgehog 3 & Knuckles) | Takamichi Sensei | E♭ Major | 3 | 5B | 120 BPM | ||
| Relentless Force | DASIH | D Major | 9 | 10B | 76 BPM | ||
| Skyscraper Under Construction Stage -USA- | Hideyuki Fukasawa | F Minor | 9 | 4A | 136 BPM |