"Resonant Objects (Team Oroch)" by SNK SOUND TEAM had its release date on August 1, 2022. With this song being about 5 minutes long, at This song is fairly a long song compared to the average song length. This song does not have an "Explicit" tag, making it safe for all ages. There are a total of 73 in the song's album "THE KING OF FIGHTERS XV ORIGINAL SOUND TRACK". In this album, this song's track order is #15. Furthermore, we believe that the track originated from Japan. In terms of popularity, Resonant Objects (Team Oroch) is currently below average in popularity. In our opinion, the overall tone is not very danceable and projects negative sounds, such as being sad, depressed, or angry.
With Resonant Objects (Team Oroch) by SNK SOUND TEAM having a BPM of 105 with a half-time of 52 BPM and a double-time of 210 BPM, we would consider this track to have a Andante (at a walking pace) tempo marking. Because of this, we believe that the song has an overall slow tempo. The time signature for this track is 4/4.
This song has a musical key of B♭ Major. Or for those who are familiar with the camelot wheel, this song has a camelot key of 6B. So, the perfect camelot match for 6B would be either 6B or 7A. While, 7B can give you a low energy boost. For moderate energy boost, you would use 3B and a high energy boost can either be 8B or 1B. Though, if you want a low energy drop, you should looking for songs with either a camelot key of 6A or 5B will give you a low energy drop, 9B would be a moderate one, and 4B or 11B would be a high energy drop. Lastly, 3A allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Neo Arcadia | INTI CREATES | F♯ Major | 9 | 2B | 150 BPM | ||
| Full Speed Ahead | Naoshi Mizuta | B Minor | 10 | 10A | 150 BPM | ||
| Fury Sparks | テイルズ オブ シリーズ SOUND TEAM, Bandai Namco Game Music | B Minor | 10 | 10A | 155 BPM | ||
| CONFRONTATION - SOULCALIBUR Ⅲ ver. | PROJECT SOUL, Bandai Namco Game Music | C Minor | 7 | 5A | 96 BPM | ||
| Perpetual Motion - Hazel's Theme | STEEL_PLUS | D♭ Major | 9 | 3B | 138 BPM | ||
| Resonant Objects (Team Oroch) | SNK SOUND TEAM | B♭ Major | 2 | 6B | 105 BPM | ||
| Theme of M.Bison | Ryudai Abe | B Minor | 5 | 10A | 85 BPM | ||
| Character Select | Yuzo Koshiro | A Minor | 9 | 8A | 126 BPM | ||
| Internal Madness | SCARLET NEXUS Sound Team | A Minor | 4 | 8A | 113 BPM | ||
| Keep Moving Forward, 'Til the Sword Dies | テイルズ オブ シリーズ SOUND TEAM, Bandai Namco Game Music | A Minor | 9 | 8A | 186 BPM | ||
| Dr. Wily Stage | Marika Suzuki | F♯ Major | 5 | 2B | 125 BPM | ||
| Block Man Stage | Marika Suzuki | B Minor | 9 | 10A | 140 BPM | ||
| Theme of Rufus | Hideyuki Fukasawa | E Minor | 8 | 9A | 126 BPM | ||
| Pride | 鴇沢直, bassy, Tsutomu Narita | F Major | 9 | 7B | 134 BPM | ||
| Unseen Entities (Merkava Theme) | 来兎 | E Minor | 9 | 9A | 180 BPM | ||
| Theme of Dee Jay -SSFⅣ Arrange- | Hideyuki Fukasawa | D Major | 10 | 10B | 140 BPM | ||
| FFVII REMAKE: High Five | 植松 伸夫 | B♭ Major | 10 | 6B | 126 BPM | ||
| Mega Man 2 / Title | ROCK-MEN | C Major | 10 | 8B | 154 BPM | ||
| Mega Man X / Armored Armadillo Stage | ROCK-MEN | A Minor | 10 | 8A | 130 BPM | ||
| Fighting of the spirit | テイルズ オブ シリーズ SOUND TEAM, Bandai Namco Game Music | D Minor | 4 | 7A | 117 BPM | ||
| Neo City - Normal | TEKKEN Project, Bandai Namco Game Music | B Minor | 8 | 10A | 100 BPM | ||
| Unbreakable Determination - Ragebound Version | Sergio de Prado | B Minor | 10 | 10A | 150 BPM | ||
| Highway Fusion | RIDGE RACER Series, Bandai Namco Game Music | A♭ Major | 10 | 4B | 132 BPM | ||
| Enemy Hall | INTI CREATES | A Minor | 10 | 8A | 134 BPM | ||
| Snake Eyes | Suzuki Masaki | B Minor | 10 | 10A | 132 BPM |