SEGA SOUND TEAM, 庄司 英徳's ' "REIWA LABYRINTH" was released on its scheduled release date, February 14, 2022. With this song being around four minutes long, at 3:33, the duration of this song is pretty average compared to other songs. This track is safe for children and doesn't appear to contain any foul language, since the "Explicit" tag was not present in this track. This song is part of YAKUZA LIKE A DRAGON ORIGINAL SOUNDTRACK by Various Artists. The song's track number on the album is #32 out of 72 tracks. Based on our data, Japan was the country where this track was produced or recorded. The popularity of REIWA LABYRINTH is currently below average in popularity right now. The overall mood can be danceable to some, especially with it's high amount of postive energy.
Since REIWA LABYRINTH by SEGA SOUND TEAM, 庄司 英徳 has a tempo of 170 beats per a minute, the tempo markings of this song would be Vivace (lively and fast). With REIWA LABYRINTH being at 170 BPM, the half-time would be 85 BPM with a double-time of 340 BPM.In addition, we consider the tempo speed to be pretty fast for this song. The time signature for this track is 4/4.
This song has a musical key of D♭ Minor. Or for those who are familiar with the camelot wheel, this song has a camelot key of 12A. So, the perfect camelot match for 12A would be either 12A or 11B. While, a low energy boost can consist of either 12B or 1A. For moderate energy boost, you would use 9A and a high energy boost can either be 2A or 7A. However, if you are looking for a low energy drop, finding a song with a camelot key of 11A would be a great choice. Where 3A would give you a moderate drop, and 10A or 5A would be a high energy drop. Lastly, 3B allows you to change the mood.
Want to find the BPM and music key for other songs? Check out our BPM and Key Finder page!
| Track | Artist | Key | Energy | Camelot | BPM | ||
|---|---|---|---|---|---|---|---|
| Alexandrite | Arc System Works | B Minor | 9 | 10A | 135 BPM | ||
| Hiruandon | Arc System Works | G Major | 10 | 9B | 124 BPM | ||
| A Stranger I Remain - Maniac Agenda Mix - Instrumental | Free Dominguez | B Minor | 10 | 10A | 165 BPM | ||
| Emil - Ultimate Weapon No.7 | SQUARE ENIX MUSIC | A Major | 10 | 11B | 145 BPM | ||
| FFVII REMAKE: The Arsenal | 植松 伸夫 | D♭ Major | 9 | 3B | 168 BPM | ||
| 追求 ~追いつめまくれ | 岩垂徳行 | B Minor | 10 | 10A | 132 BPM | ||
| Sixteen Bells | 祖堅 正慶 | E♭ Major | 6 | 5B | 82 BPM | ||
| Anti-Citizen | Valve | C Major | 9 | 8B | 150 BPM | ||
| Yokohama Crackhouse | SEGA SOUND TEAM, 庄司 英徳 | D Major | 10 | 10B | 106 BPM | ||
| Liberty (Team Krohnen) | SNK SOUND TEAM | B♭ Major | 2 | 6B | 105 BPM | ||
| Anti HERO | コーエーテクモサウンド | F Major | 5 | 7B | 100 BPM | ||
| Theme of Dan | Yoshiya Terayama | G Major | 6 | 9B | 121 BPM | ||
| Look Out Below | David Leytze, SEGA GAME MUSIC, SEGA SOUND TEAM | G Major | 9 | 9B | 105 BPM | ||
| Urban Canyon | Takahiro Kai, SEGA GAME MUSIC, SEGA SOUND TEAM | B Major | 10 | 1B | 180 BPM | ||
| White Space (CrossWorlds Remix): Final Lap | Iona Takashima, SEGA GAME MUSIC, SEGA SOUND TEAM | D♭ Major | 9 | 3B | 92 BPM | ||
| Unseen Entities (Merkava Theme) - UNI2 Mix | 来兎 | C Major | 9 | 8B | 180 BPM | ||
| Transcend Beat | Falcom Sound Team jdk | B♭ Minor | 10 | 3A | 75 BPM | ||
| Psycho Machine | Hiromitsu Maeba | D♭ Major | 7 | 3B | 140 BPM | ||
| Roulette Road (CrossWorlds Remix) | Takahiro Kai, SEGA GAME MUSIC, SEGA SOUND TEAM | F Minor | 10 | 4A | 121 BPM | ||
| Rules of Nature - Platinum Mix - Instrumental | Jason Charles Miller | F Minor | 10 | 4A | 130 BPM | ||
| Character Select Screen for USFⅣ | Hideyuki Fukasawa | C Major | 8 | 8B | 150 BPM | ||
| Cannon Ball | INTI CREATES | G Major | 9 | 9B | 75 BPM | ||
| Open the Shard! | Falcom Sound Team jdk | F♯ Minor | 8 | 11A | 100 BPM | ||
| Metallic Archaea | Ludvig Forssell | F♯ Minor | 10 | 11A | 76 BPM | ||
| Section G.F.S. II | Falcom Sound Team jdk | A Minor | 10 | 8A | 128 BPM |